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Crack is an experimental project to create forms through 'failures' in the design and fabrication processes, resulting in variations informed by forces of nature and randomness, celebrating the beauty of the broken.
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crack

The proportions of an ancient vase was taken to create a virtual 3D model and an algorithmic procedure was used to obtain a faceted version. A four-part starch mold was then created using 3d printing technology.

The mold was used to cast wax patterns, where deliberate failures were obtained by premature demolding, resulting in fragmented forms.

After creating a gating system with the wax patterns, a shell mold was created by dipping the system into ceramic slurry and sand successively, which was then fired and ready for the aluminum pour.

The ceramic shell was broken to reveal the casted aluminum forms together with the gating system. A number of finishing processes such as cutting, sanding and grinding were necessary to obtain the final forms.